Interior Spatial Layout with Soft Objectives - Aleesha

Interior designing course in chennai- Aleesha Institute

Interior designing course in chennai


This paper presents the design problem of furniture arrangement in a residential interior living space, and addresses it by means of evolutionary computation. Interior arrangement is an important and interesting problem that occurs commonly when designing living spaces. It entails determining the locations of interior elements such as tables, seating elements, projection screens etc., in order to satisfy objectives. Despite it’s commonality, it is a challenging problem that entails mainly soft objectives, related to perception and ergonomics, as well as challenging constraints. This paper is an attempt to address this problem by means of Evolutionary Computation. We discuss the problem formulation focusing on perceptual aspects of the various elements of space. In particular, we formulate a three objective problem with the following objectives: Maximization of visual perception of openings to the outside, maximization of inter-person visual perception, from the seating places, and maximization of the “openness” of space. We provide results from a comparison of two MOEAs, namely NSGA-II and HypE.
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The design discipline of Interior Architecture focuses on the elaborated analysis of design problems related to living spaces and applies ‘the elements and principles of design’ for their solutions [1]. One of the most common and yet overlooked problems in interior architecture is the arrangement of furniture in a living space. As simple as it sounds, the solution of such a problem requires the comprehension of a spatial organization that structures interior space within architectural boundries. Although we recognize the mastery that may occur from an experienced designer spending a significant amount of their creative effort in designing an interior space, we find that it would be beneficial in any case to consider a computational system that could serve as support in the creative process. The challenge for such a problem as interior design and arrangement is to well define all factors that leads to a successful spatial organization. Quality of a design should incorporate a wide variety of design factors, including, but not limited to, functional, ergonomic, perceptual and aspects of scale. For defining the goals of the computational system, we are inspired by criteria for spatial definiton which were derived from the definitions presented in [2]. In the following section we explain what we mean with the terms interior space, interior circulation, interior scale, hierarchy and Connections in interior spaces.

A. Definitions We first go through definition of some terms in order to contextualize the research. Interior Space: An interior consists of form and space when boundries are made possible through architectural structure. For our case we take a living space inside an apartment for our interior space. Interior circulation: The circulation in interior spaces determine the connections between areas. The arrangement of interior elements, entrances to other interior spaces and to outside determines interior circulation. Interior scale: The scale is related with the immediate environment. For the interiors the scale should be related to the human ergonomics. Connections in interior spaces: There are three types of connections in an inteiror space: visual, functional and structural. Visual connections in an interior space is provided with openings within planes. Doors and windows ensure visual connection in an interior space. The functional connections are determined by the relationships between different activites in a living space such as dining, watching TV, relaxing. Structural connections are defined as the junctions between structural elements such as between floor to wall and wall to ceiling. B. Previous Works Computational Decision Support systems for interior layout and furniture arrangement have attracted attention in some sutdies. In [3], the author proposes a pattern-based mutation scheme, which allows a series of predetermined elements to be interchanged in an indoor environment. However, the positions of the elements are held fixed, and as such the search space is dramatically constrained.  In [4], [5], authors have considered the problem of interior arrangement of office functions and furniture, both in rectangular as well as polygonal spaces. However, their objective functions consisted only of criteria regarding the functionality of the solutions. As such, soft aspects such as perception and openness could not be addresses by this approach. In [6], authors have considered the placement of furniture in an interior space focusing on ergonomic criteria. They propose addressing the optimization problem by the use of Simulated Annealing algorithm. However, the authors do not discuss the issue of conflicting objectives in the problem at hand. Lastly, in [7], authors use interior design guidelines to generate a density function with respect to positioning of furniture. They sample the distribution to generate solutions. This approach, while quite unique, does not directly guarantee satisfiability of goals, as well as relying on user input to guide the system. In view of the works presented above, this paper considers an approach to addressing the interior arrangement problem by means of Soft Computing. In particular, we make use of Visual Perception definitions, and Evolutionary Computation.

We formulate the interior furniture arrangement problem as a constrained real parameter optimization problem with 16 Decision Variables and three Objective Functions. As will be explained in detail, our decision variables correspond directly to element positions within the space, and objective functions focus on soft aspects of space such as visual perception and the perception of openness. For simplicity, in the current version of the proposed model we do not consider quality of access in the space, apart from the basic clearance requirements, e.g. around tables, in front of seating elements etc. However, it is our plan to include specific access-related design goals in the near future. We formulate a scenario that concerns furniture placement in a living room of an apartment residence. The rectangular space has dimensions of roughly 5.5m x 5.0m, with one corner of the rectangle occupied by a balcony. One of the sides of the living room has a large opening to the outside. A diagram of the space in question is available in Fig. 1. A. Decision Variables We define a total of 16 decision variables (DVs). For each of the four pieces of furniture to be arranged, correspond three DVs: Two control the position of the element in space, px, py , and one controls it’s rotation, rxy . Position variables form real numbers, while rotation is a discrete variable. In principle, the scheme described above should be enough to fully describe an instance of our interior space arrangement. However, we have found it is beneficial as for the results, to include four additional variables, which would control the ordering of the furniture with respect to their anchor points. In other words, we first specify four anchor points using the 12 variables discussed above, and subsequently we assign one element to each, according to an ordering, which is itself subject to optimization.

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