INTERIOR DESIGN SYSTEM'S USABILITY EVALUATION - ALEESHA INSTITUTE

Interior design degree courses in chennai - Aleesha Institute

Interior design degree courses in chennai


A scenario was set up and used to verify the usability of the DesignAR system. Twenty-four subjects participated in the evaluation process. Prior to the execution of the scenario, the interface manipulation was explained to the participants to aid their full understanding of the interface. The participants used DesignAR according to the scenario of this paper and then afterward responded to the questionnaire that was created to determine DesignAR’s scores in various usability principles. Since the score system is based on usability principles, an item can be scored higher as the participants feel better in terms of its usability. The highest score is five points and the lowest score one point. Other than the score points, the participants’ responses to each item were received in the form of brief comments
http://www.aleeshainstitute.com/interior-designing-course.php 
A. Usability evaluation scenario To use the DesignAR system, the user installs a portable projector-camera system in the test bed. When the space analysis results are synthesized after constructing the 3D map of the test bed, let’s assume that the optimal plane is analyzed as a wall and a desk. The user wants to replace the front wall wallpaper and then position the clock on the top left (design: user decisions, position: indicator). The picture frames’ positions on the left wall are changed and then the user completes the interior design by selecting and using the most  satisfactory frame (design: indicator, position: user decisions). On the right wall, the user draws copies of the given figures of different sizes (design, position: indicator). Finally, the interior design with the desk in the center is left to the user's decisions (design, location: user decisions). B. Establishing usability principles To establish the usability principles of the questionnaire that assesses the overall usability of the DesignAR system, two usability principles were collected: Software-User-Interaction [22], which was created for the development and evaluation of user interactions, and the HCI usability principles [23]. Eight usability principles were selected to establish the usability principles that could be appropriately evaluated through the proposed scenarios. Then, by adding the items that were evaluated by this system and determined to be important, the final fourteen usability principles were established, as shown in Table I. C. Usability evaluation result After the usability evaluation tests, using the usability principle questionnaires, the usability of each item of the DesignAR system can be computed, as shown in Table II. Table II lists the items in the order of the highest scores. The results showed a high usability evaluation; an average of 3.98 points was obtained for each item overall. Personal opinions on each item were also obtained through comments, and these comments allowed the analysis of the strengths and weaknesses of the DesignAR system.

Concurrency and Fulfillment received the highest score (4.38) because the user can directly design the interior in the actual space and feel a significant sense of accomplishment. In addition, the participants responded that DesignAR is collaboration-friendly thanks to its ability to link with mobile devices. On the other hand, three items with lower-than-average scores were also found: Accuracy (3.20), Low physical efforts (3.08), and Visibility (4.16). Subjects who gave lower scores for the Accuracy attribute felt that its spatial user interface was inaccurate due to occlusion, a chronic problem of front projection systems, but they also responded that, when they used a mobile device, DesignAR was highly accurate. In the case of the low physical effort item, users tend to work on interior design until they are satisfied and therefore the participants felt overall fatigue. In addition, they responded that they were greatly fatigued when designing the interior space using a spatial user interface in a spacious area. It is expected that the usability score will increase when the interior design is controlled mainly by mobile devices. Finally, in the case of the visibility item, the menu used metaphor graphics and the space was constructed as a 3D map, and providing it to the user received aggressive responses. However, when designing an interior, because the job is done in a 2D-based virtual object, the participants responded that DesignAR was unsatisfactory in terms of graphic elements. The knowledge of the DesignAR system’s usability was gained at a glance through usability evaluation experiments, and interior design was performed intuitively in real space via the spatial user interface. Since its users can perform the interior design directly in the actual space by employing the ability of projectors to project directly into the actual scene, people feel a great sense of accomplishment. In addition, when installed on mobile devices, DesignAR system can be effectively used in various situations.

The DesignAR system is a projection-based, portable, pantilt system constructed specifically for interior design prototyping. With DesignAR, it is possible to construct a 3D map by the user inputting spatial information. DesignAR provides an optimal plane through analysis and an interface that can offer various interior designs for its users. Users can perform interior design directly in the projected space via the spatial user interface or even via mobile devices. In order to verify the usability of the DesignAR system, a total of fourteen usability principle items were established and then the usability evaluation results were obtained through proposed scenarios. It became evident through the usability evaluation results that linking DesignAR to mobile devices enhances the system’s usability. In the future, in order to increase the usability of the visibility attribute, both a 2D-based virtual interior design and a higher-dimensional interior design should be performed. Further studies will be undertaken to explore interior design with a more realistic AR system while linking the system with various devices, including as mobile devices. 

Comments