DESIGNAR APPLICATION AND INTERFACE - Aleesha

Interior designing classes in chennai - Aleesha Institute

Interior designing classes in chennai


In addition to constructing and analyzing user space in 3D maps, the DesignAR system provides an application and interface for the intuitive design of interiors. A. DesignAR application With the DesignAR system, various virtual furniture or interior products - wall-mounted TVs, picture frames, etc. - that require construction or drilling holes in real situations can be easily applied to real space. Thus, the current DesignAR application focuses on the interior design of walls.
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1) Wall interior design: Replacing wallpapers or installing tiles in real life requires a lot of time and labor, and after the completion of such, modifications are even more difficult. For those reasons, the user can virtually apply wallpapers and patterns onto the actual space to see the results before the actual construction. 2) Virtual installation of products: Drilling holes is necessary in the cases of wall-mounted interior items, such as electronic household products and picture frames, and one must go through the steps of selecting the location and the levelling process before the actual installation; however, for the layman, those jobs are not so easy. To solve such difficulties, after selecting the desired interior products and household electronic products, virtual positioning of those items is possible. 3) Drawing interior: It is possible for the users to paint and draw directly on the walls to express their individuality; however, in real life, it is not easy to undo their mistakes. The space can be designed while corrections are freely made. B. DesignAR interface By providing the user with a 3D map especially constructed for interior design, the system provides the user with full or detailed information about the space. It also enables the user to control the angle of the pan-tilt. Users can select the application and apply interior related items via the interface.

A spatial user interface that could use the DesignAR interface, as mentioned above, in a projected space has been designed. As shown in Fig. 4, users can intuitively design the interior by directly touching the spatial user interface [20], and the visual results of the users' designs are shown in real-time via the projector. In a projection space where there is no separate touch sensor, the touch interaction that uses depth data is implemented in order to control the spatial user interface via touch. To detect contacts between the user and the projection space, the equation by Wilson [21] is applied. When the user touches the surface of the projection space, the user's depthpixel appears closer to the camera than the pixel on the surface of the projection space. dsurface > dmax > dx,y > dmin (1) The dsurface in (1) at this time is the surface depth of the projection space and, by setting the threshold of dmax, eliminates the elements that can be regarded as things touching the surface of the projection space. Pixels outside the range of dmin are considered things that are not touching the surface of the projection space, and the system does not consider elements other than the user's touches. By setting the threshold, only the depth pixels that touch the projection space can be detected [21]; however, in the case of the spatial user interface, the user must physically move to the projected space when there are certain distances between the projected space and the user. In addition, it is not easy for the user to physically touch the projection space in the case of a ceiling or a high wall. As shown in Fig. 5-(a) and (c), the same interior design as the spatial user interface can be performed using the mobile device. Fig. 5-(b) shows the use of DesignAR in such an out-of-reach situation. 

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